![]() ![]() Winding forward shows enemy movement paths in addition to offensive or defensive actions taken during that window. At any time during your planning stage you have the ability to wind time forward and back over the next five seconds. The difference between Phantom Brigade and other real time or strategic turn based games is its unique time device mechanic. The 1.0 build is targeted for release on Epic Store and Steam in 2021.In the final days of an invasion by an opposing force the last vanguard of resistance deploys its secret weapon to try to turn the tide of the war in Brace Yourself Games’ hybrid real-time tactical mech warfare strategy simulator - Phantom Brigade.Īfter a brief training session for a new mech pilot, the resistance are ambushed and as your commander is mercilessly executed by a number of the opposing force it comes to light that your experimental armour is fitted with a time altering device that allows you to view up to five seconds into the future and plan accordingly. Look out for Phantom Brigade on Epic Store, early access, sometime in 2020. If Brace Yourself Games follows through on what was in the demo, they have a real winner. The slice of the game I played looked great, played well, and had interesting mechanics. Overall, I am in love with what Phantom Brigade is trying to do. The final version of Phantom Brigade will allow you to do things like manage your base and allot your resources. The last bit of gameplay that I did not get to see during the demo involved high-level strategy elements. Knowing that your decisions may affect your upgrade paths is a tantalizing bit of info. Keeping them intact allows you to salvage parts and upgrade your units. At one point, I downed and destroyed and enemy mech by taking out its legs.Īnother mechanic I missed revolved around that downed mech. A mech can take damage to the arms, legs, body, etc. There were a few mechanics pointed out to me at the end of the demo that I did not fully catch on to during playing. When the demo ended, I was sad, honestly. ![]() I got a little tripped up on planning combat via the timeline mechanic at first, but towards the end of the demo, I was cruising. When the fight plays out, in all of its cinematic glory, it also looks impressive. ![]() Honestly, the entire tactics portions of the combat felt terrific. Also, if you shoot while running between buildings, you are likely to collapse the entire structure. For instance, friendly fire is something to think about. Phantom Brigade also adds additional elements of tactics to the gameplay. The fact traditional stories involving mechs include such displays of power, was a driving factor in wanting to make the player feel powerful. In talking with the folks at Brace Yourself Games, the anime Gundam was referenced. This mechanic of a small squad that defeats a large army was developed on purpose. What this offers up is the ability to take on larger forces with a much smaller squad. You effectively orchestrate out combat via a timeline. The tactical combat of Phantom Brigade becomes interesting due to the simultaneous nature of the moves. This ability to see the future means that combat happens simultaneously, but you can see what your enemies are going to do. The bad guys show up, and it is revealed to you that you have a cool contraption that allows you to see the future. Move here, take cover there, the traditional stuff that you would expect. ![]() The demo kicked off with some standard tutorial stuff. ![]()
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